Problem: There is no standardized process and display to attribute what has been learned from an educational resource. There is no way of comparing traditional learning types - books, classroom courses, with emerging learning types - online games and courses, IoT, etc. This disarray becomes more apparent when comparing education, higher education, and professional learning resources.
Some parts of the process are being applied, but there is nothing that collectively puts it together in a logical sequence and produces a result – a standardized learning display.
Education companies create learning resources and publish learning expectations; for example, Sim City builds a game to teach basic skills from Common Core. But, there is not a standardized representation (like the proposed display) and there is nothing connecting learning expectations laterally across subjects and disciplines and vertically across learning stages.
Some web applications inform users how to acquire a credential and collect them over time. Mozilla has built one such platform with learning badges and creating a backpack to port them to other applications. However, this is limited as it focuses on validating one particular learning experience. Moreover, there is not a platform that suggests using all forms of credentials: certifications, learning badges, awards, etc. - like Skills Label.
With Skills Label, providers of educational resources have a step-by-step process to get their resource to an audience. The standardized display and credential can be accessed or found from an online search engine. The label might also be printed on educational resources found in a typical brick and mortar store.
Picture a student comparing skills labels (aka learning label) representing education resources and choosing one based on: cost or return on investment (ROI), how much time it takes to consume, learning preferences (like a type: book versus a game), or credential earned upon completion – all content shown clearly, concisely on the labels.
Solution: Skills Label™ is a patent pending process / method to create a standardized display, catalog, and database for what is learned from an education resource. All types of resources can be summarized using this process.
Skills Label™ differs from what currently exists. There is not a process for game designers, educational publishers, providers of online learning platforms, practitioners of traditional high school and college programs, and other producers of educational experiences to publish the learning expectations of their resources. There is also not a standardized display for an educational resource.
Skills Label™ is an improvement on what currently exists. It is a step-by-step process that navigates the producer or promoter of education resources in defining learning in a universal, standardized way. Every label has a label header to describe the resource. In the body, the provider must list all skills and skill level expertise gained from consuming the resource and standards can be assigned for each skill. All other learning is captured in a ‘knowledge gained’ field. All prerequisites (articles, books, etc.) and requirements (like certain hardware or software) to use the resource are captured in a series of icons in the label. Finally, the provider can assign any credential (badge, certificate, award, etc.) upon completion of the learning task.